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Jon Snow/Kit Harington - (c) HBO |
Description
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Jon Snow/Kit Harington - (c) HBO |
Taller then most young men his age, he has broad, tapered shoulders and an athletic build to him from his line of work. At first glance, he may also appear to be a few Turns older then he truly is, with narrow dark brown eyes, aquiline nose and thin-lipped mouth, he often comes off as reserved or cold, when both could be farthest from the truth. His hair is left to grow out, a mess of black curly waves roughly shoulder length and a neatly trimmed mustache and goatee to frame his oblong shaped face, another method of his to increase the illusion of age. His skin is slightly tanned and his long fingered hands are callused.
He wears a common uniform of a short-sleeved tunic dyed a dark grey or neutral shade, the neck square shaped and laced together. His trousers are also made of a heavy, durable material and also dyed a dark grey, almost black, hue. Around his waist, he wears a plain black belt. On his feet, he wears a pair of well-worn, thick leather boots. Pinned to one shoulder is his knot in Western Weyr's colors, showing his position as Wingrider, with a light bronze ribbon threaded through it to signify his lifemate and the pin itself engraved with the insignia for the Archipelago Wing.
Personality
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Jon Snow/Kit Harington - (c) HBO |
Often viewed as aloof and withdrawn, Kelthero is a good, if not kindhearted individual. That is, once you get past his many masks and layers. His early upbringing and family life has given him a rather opinionated view on life and his rules on logic don’t necessarily mesh with others. This “hide-bound” outlook has led to some heated arguments that in younger years lead to quite a few skirmishes as a result. Also, due to his frustrations in his teenage years and the growing tension between him and his father, Kelthero began to lash out verbally, picking up a rather snarky, blunt and opinionated attitude, as he never learned any other way to cope. As he matured, he’s learned to curb his opinions back less he offend everyone he meets although he can still be arrogant at times and a little naïve in others.
And while he may not outwardly show it, he is smarter then his behavior lets on. Curious to the point of almost prying, he’s also a perfectionist and if set to task, will follow it through to the best his abilities. Since being posted to Western Weyr, he's really begun to come out of his shell a little, becoming more of a friendly, approachable person and with a teasing streak to him. He's still finding it hard to grasp some new and strange concepts, but it doesn't upset him as much as it did in the past. There are times when his other side still shows through though, generally starting with him being a grumpy mood to start and his tone being rather sharp or blunt, though usually he can catch himself in time before he says anything particularly damaging.
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History
Born to a small family in an equally small cothold on the northern outskirts of Torince Hold, Kelthero is the middle child of a fisherman and local hold woman. While the area of Torince is known for it's laid back atmosphere, life for Kelthero was anything but relaxing. Ilthero, his father, had a rather skewed outlook on life and was often quite strict and hide-bound with his family despite his mother, Kenali's, protests. Some of this eventually rubbed off on the young son and he's picked up much of his father's opinionated views, leading to Kelthero become rather arrogant and a little naive on most aspects of life outside of his small cothold.
This life was ruled by routine and disipline, which at first Kelthero rebelled against but soon learned to grudgingly accept. The moment he became old enough to handle most of the smaller chores, he was expected to do so, no matter how unpleasant they were. But despite his father's beliefs and strict hand, as Kelthero matured, so did his sense of curiosity (although he was wise to hide it). As he became older, he began to question his father's outlook on life, but never outright confronted him or dared asked others in case Ilentho found out. So much of what he learned on his own, he heard from snippets of conversation here and there. Kelthero discovered was eager to learn and soon became a perfectionist in all work set before him. Then came the day when he was old enough to take on "real work", as his father put it.
Quietly, Kelthero had been forming the idea of joining a Craft or at least moving to the larger Torince Hold to find work there. Unknown to him, Ilthero misunderstood his son's dedicated work and expected him to follow in him as a simple fisherman, as his older sibling had before him. Unable to avoid confrontation, the argument between son and father was heated and eventually Kelthero backed down, despite how he seethed at having to be bound to a line of work he had no passion for. Often frustrated and most likely out of sheer boredom, Kelthero began to pick fights with other local boys his age over the slightest insults. It was a poor outlet to vent his frustrations, but he felt trapped and found that regardless of the reputation he was building of himself, he was good at it and often came out the least roughed up.
It was shortly after another one of his skirmishes that his life took a different turn. On one of the rare occasions that his family traveled down to Torince Hold, Kelthero got into a heated argument with one of the workers posted there. Unable to hold his arrogant and often insensitive tongue back, the two began to fight in earnest and to the point that eventually the guards on duty had to break them up and separate them. The worker was badly injured and the peaceful atmosphere the Hold was reputed for shattered for that evening. As a result, Kelthero spent the night in a makeshift holding cell to mostly nurse his wounded pride and the notion that he had most likely just embarrassed his family, not to mention tarnish his own name. Faced with having to deal with his father the next morning, Kelthero was surprised by Ilentho's decision. Rather then return home with them, he was to stay behind in Torince Hold to fend for himself. He was never to set foot in the small cothold, although his older brother was to return shortly with his few belongings
While secretly pleased, Kelthero acted resigned and upset by his father's words. Yet he had come about his "freedom" in all the wrong ways, as he soon learned. Within days, it was obvious that few wanted to take him on for work within Torince Hold. He had a black mark on his record and Kelthero had the hard task of learning to reign in his opinions and arrogance. It was a blow to his ego too, to realize how little he truly knew about the world. His persistence paid off however and his dedication and perfectionist streak to his tasks soon earned him some respect and he began to take on more odd jobs around the Hold. In an effort to keep him from trouble, Kelthero started to distance himself from social gathering. Instead, he became slightly withdrawn and quiet, keeping most conversation short and to the point. He had very few friends, as most began to see him as unapproachable or aloof and simply left him alone.
A Turn or two passed and a call went out for the training of new guards. In an ironic twist to his life, Kelthero signed up, figuring he might as well settle for one particular position. Barely of age, he was accepted and began his training as a guard. Surprisingly, he took to it quite well, having already been used to a life of routine and strict rules. He was also trained for combat, becoming quite adept at close range combat and with a sword. While not as glamorous as a Craft, Kelthero found himself to be enjoying his new position, even more so when he was selected to accompany and escort a small group to Bluefire Hold. Even while on duty, he found time to admire the vastness and differences each new posting opened to him. His sense of curiosity had never truly dulled and he found one perk of being on guard was the ability to observe others without seeming suspicious or prying. So it was for this reason that Kelthero never quite stayed in one post for too long. Either he was transferred or he requested one, forming whatever reasons he had to in order to gain permission.
However, it never crossed Kelthero's mind that he'd ever not be posted in a Hold, minor or major and so it came as a shock to him when his superior handed him his paperwork and next assigned posting as Western Weyr. Having never set foot near any Weyr, Kelthero was apprehensive about such big a step. He had been raised to honor and respect dragonriders and had seen a few in person, so that aspect did not faze him. But it would be the furthest he had ever gone and into a much different atmosphere then most Holds. Regardless, Kelthero accepted the new position and was soon packing his belongings along with a few other guards before making the long trip to the Weyr.
To say he was not awed upon arrival would be a lie. Kelthero settled into the barracks and went into his routines and tasks as expected, but he was careful to hide how overwhelmed he felt for the first few days. Still true to his nature, he remains aloof and avoids large gatherings (unless on duty) when he can, but that doesn't keep his curious and observant mind from watching and learning as he adjusts to his new life. Adjust he did – quite well in fact and faster then even he himself expected. While his line of work keeps him busy most hours of the day, Kelthero began to mingle socially more and more often with other weyrfolk. Distant at first, the laidback atmosphere eventually chipped away at the young guard and he began to relax enough to actually enjoy himself. Even to his surprise, he began to forge a few tentative friendships among others, including two posted Crafters that he has had the chance to meet on more then one occasion.
And so his life settled into a comfortable routine. He had his duties and when he had a chance, he would actively seek out the few friends he had made. Eventually, Kelthero’s relationship with one Dolphineer Crafter began to take a tentative step forwards beyond friendship. Just when he figured he had finally settled into long-term normality, his life took a sudden and unexpected twist. That twist was simple (in a sense) – he was Searched. Returning from duty in the open markets of Western Weyr, Kelthero found bronzerider Zi’on, baker Idris and weyrbrat Patori out on errands. The guard offered to help and it was after they all returned to meet up around Suldith to get a quick bite to eat that Zi’on offered all three of them a Candidate’s knot. Stunned, Kelthero hesitated but eventually accepted the knot. Out of his element, he’s all but thrown himself into the chores he’s assigned, no matter how much he dislikes them. The only element keeping him from withdrawing completely into his shell is the few familiar faces also among the candidate ranks, including some good friends. Kelthero tries not to think of what he’s about to face, instead taking things day by day and simply trying to enjoy the most of it
It wasn't long before Kelthero figured out a routine to his days, completing most chores without (too much) complaint and actually socializing with most of the candidates. Most of them he got along with just fine, though one boy in particular sends Kelthero into a bad mood no matter how many times the former guard has tried to ignore him. So he steers clear of the boy named Mescha, though it turns out it wasn't Mescha he had to worry about. Late one night, he woke up when Zi'on, the same bronzrider who's dragon had Searched him, shook him awake. Zi'on quickly explained that there was some urgent Weyr business and despite the oddity and the hour of the night, Kelthero believed him. After all, he was raised to always respect a rider. Patori, one of the younger candidates, was also woken up and Zi'on led them both out into the lower caverns. It was then that he explained that some supposed thefts had occurred and that Kelthero was to stand guard while he and Patori searched the barracks. Believing this to be the truth, Kelthero never questioned Zi'on, or why only they were woken up and not the entire barracks. In the end, it turned out that both he and Patori became accessories to a prank Zi'on had planned. The bronzerider had stolen several of the girls undergarments and promptly fled the scene, leaving Kelthero shocked and appalled that he fell for the prank. Anger came next, followed by guilt and anxiety that only intensified the next morning when several distraught girls (including some of his friends!) discovered their rather personal clothing items missing.
Somehow, Kelthero kept his mask of innocence in the whole matter the entire time. Also, he somehow kept suspicion from falling on Patori and in the process Kelthero considered him a friend from that point on. Eventually though, guilt ate away at his resolve and finding Zi'on in the galleries one day, the former guard finally confronted him — or that was his intention. In the end, Patori joined them and it wound up being more of a collaboration as to how the stolen clothes could be returned and without someone being caught or having to confess. In the end, Zi'on agreed to simply anonymously dropping the clothing off and Kelthero could finally relax, though he still has not admitted to anyone who was really behind the prank.
With the prank over and the stolen clothes returned, Kelthero settled back into routine again, happy to have as much normalcy return to his life as possible. When not on chore duty, he was often with friends and it was with them that a hidden door in the kitchens was found. Tempted on figuring out the locked door's secrets, Kelthero had begun to haunt the kitchens regularly until frustration set in. Success was short at hand though as Kiley finally puzzled it out and she, along with Kelthero, Jeyinshi and Patori, became the first of their group to explore the hangout hidden below and the natural maze beneath the Weyr. Kelthero could not believe his luck in finding a secret room! It was perfect, in his mind, for a place to escape to that so few knew about. While not keen on the maze, he enjoys the cozy cavern and has to resist temptation to escape into it for hours on end — particularly on nights where the crowded barracks seem unbearable. So he continues on with normal routines, counting down the days and trying hard not to think of what lays ahead as the time for the Hatching draws nearer and nearer.
Again, routine was disrupted for Kelthero when he and the rest of the candidates were notified that they'd be all going on a supervised campout trip to a nearby isolated island. They were left to primarily fend for themselves for several days, with only the supplies they had brought with them to help them along. Kelthero spent most of his free time wandering the island alone, investigating it's many wonders and even finding an underwater cave that he shared with the rest of the candidates. When he wasn't wandering or escaping the company of his fellow candidates, he'd help with the hunting or gathering of food. Overall, the trip helped Kelthero come out of his shell a little more — enough, in the end, to befriend a few more candidates he had otherwise not had the chance to meet. All too soon, the call went out for them to gather again and mounting up on a blue dragon, Kelthero and the others were brought back to Western Weyr to resume their chores and wait out the last of the days before the Hatching.
It was just before lunch when the humming began. Kelthero had just returned from his morning of hunting tunnelsnakes and other pests from the lower caverns and tunnels and was looking to relax. Sadly, he never got that chance and suddenly he was being told to change into the white robe he had prepared days before and to line up. Swallowing his sudden nervousness, he hastily did as he was told and before he knew it, he was out on the sands with the rest of the candidates and face to face with the rocking eggs. The chaos around him made him jittery and he yearned for nothing more then to slink away, but he willed himself calm and tried to keep his mind focused only on a few things rather then the whole event. A few eggs hatched and the dragons within Impressed and Kelthero was beginning to feel the heat of the sands. Moments before, a particular egg had cracked open to reveal a rather ugly, malformed bronze. The former guard made a few remarks to his friends nearby, though he kept his true comments to himself. Distracted, he hadn't realized that the bronze was approaching him. Not, at least, until he /felt/ him and the rush of his mind joining his. He had Impressed the odd bronze, who promptly let him know that his name was Velokraeth and that his was to now be Th'ero.
Shocked is hardly fitting to describe the feelings that Th'ero felt at that moment and once he regained enough of his senses, he lead Velokraeth away with him to join the others and to feed his new lifemate. As the Hatching wore on, more Impressions were made. Th'ero waited anxiously as one pair after another joined them. Few were familiar, though Th'ero was dismayed to see that Meshcha had, indeed, Impressed. But none of those he considered close were among the group and neither was the woman he had become close too. Suddenly, Th'ero realized he was alone with a group of weyrlings who were all but strangers to him. He would have withdrawn, as was his habit, but Velokraeth forbade it. Instead, the bronze insists in keeping Th'ero busy by satisfying his ever growing curiosity. Weyrlinghood will prove to be a challenge for Th'ero, for he's found his match with Velokraeth and the newly made weyrling has much to consider in the next coming months.
Training went by relatively smoothly in the first few months, with Velokraeth blissfully unaware of his physical differences and more curious with the world. Th’ero, on the other hand, was having more of a challenge adjusting and worried for the future of his lifemate. Reassurances from other riders eventually reassured him, however, as did Velokraeth’s improvement with physical exercises, though the young bronze had to work twice as hard as his clutch siblings. Eventually, enough of a routine was established for Th’ero to relax enough and get to know some of his fellow weyrlings, though he never became particularly close to any of them and avoided M’cha like the plague, even when the brownriding weyrling began to taunt Th’ero for Velokraeth’s obvious deformities.
The months wore on and as Velokraeth grew, so did his mind and the bronze no longer had the innocence of youth. He began to pick up the remarks, to form the connections and for awhile Th’ero was having to deal with his bronze’s bitterness and snide remarks, as well as some mental lashings shot at other dragons that took Th’ero by surprise. What also took the weyrling unawares was his bronze’s dislike of masks and lying. Change had to happen with both of them and after a few rough patches, both dragon and rider began to mould around each other and reach a more balanced equilibrium that allowed them to progress more smoothly towards the end of Weyrlinghood.
Graduation came and went, with Th’ero being tapped into the Archipelago Wing, Western’s own Search and Rescue Wing, as did most of his fellow weyrlings. Also in the Wing was Zi’on, a bronzerider whom Th’ero had come to consider a good friend and because of this, the move from weyrling to rider has gone much more smoothly then previous changes in his life. Th’ero still has much to learn and is still working on changing and dropping his old masks and habits as he takes on his role as a rider seriously, though not without some fun and relaxation mixed in.
Family
Name |
Age |
Relation |
Location |
Position |
Adoptable |
Ilentho |
42 Turns (+21 Turns) |
Father (deceased) |
Cothold (Torince Hold) |
Fisherman |
No |
Kenali |
40 Turns (+19 Turns) |
Mother |
Cothold (Torince Hold) |
common woman |
No |
Ilenki |
22 Turns (+1 Turn) |
Brother |
Torince Hold |
Fisherman |
Yes |
Kaliena |
14 Turns (-7 Turns) |
Sister (younger) |
Cothold (Torince Hold) |
common woman |
Yes |
Friends and other Relationships
Name |
Age |
Location |
Position |
PC/NPC |
Relationship |
Jeyinshi |
20 Turns (-1 Turns) |
Western Weyr |
Jman Dolphineer |
PC |
Girlfriend |
Kiley |
23 Turns (+2 Turns) |
Western Weyr |
Jman Computer Crafter |
PC |
Close Friend |
Patori |
17 Turns (-4 Turns) |
Western Weyr |
Weyrbrat |
PC |
Close Friend — only he knows about Kel's involvement with the theft prank, aside from Zi'on |
Zi'on |
18 Turns (-4 Turns) |
Western Weyr |
Wingrider |
PC |
Close Friend |
Dobrovas |
35 Turns (+14 Turns) |
Torince Hold |
Guard |
NPC |
Good friend, trained Kelthero |
Novaris |
24 Turns (+3 Turns) |
Torince Hold |
Journeyman Healer |
NPC |
Good friend |
M'cha |
16 Turns (-5 Turns) |
Western Weyr |
Candidate |
NPC |
Kelthero's "enemy" among the candidates and a pain in his backside even in Weyrlinghood |
Vignettes
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Jon Snow/Kit Harington - (c) HBO |
These vignettes are written by Kelthero's player whenever the chance arises and are purely meant to be a form of personal character growth and not necessarily the outlook player's opinions. A lot of this information would not be personal knowledge to most residents of Western Weyr. A lot of these vignettes are from the past, meant to shed more light on Kelthero's background and his reaction to certain events that changed the course of his life or aspects of his personality.
That said, feel free to read through them! They are here for everyone to enjoy. More will be added as time goes on and Kelthero continues to grow. If you actually want to see something in particular, I'm not against suggestions! Just drop me an @mail on game and I'll see what I can do. I'll also note that NPC characters are primarily used in these vignettes if any contain character interaction. The rest are all from Kelthero's POV.
Vignettes of the Past (Torince Hold and Home)
Title |
Location |
Turn and Kelthero's Age |
Date Posted |
Description |
Status |
That Trapped Feeling |
Home Cothold |
Turn 2681, 13 Turns Old |
N/A |
Kelthero begins to question Ilentho's views and begins to consider life outside of fishing. He makes the mistake of voicing his thoughts. |
WIP |
Aftermath of Bad Decisions |
Torince Hold |
Turn 2683, 15 Turns Old |
July 16th, 2011 |
Now in a holding cell, Kelthero is left to think of the consequences of his actions |
Completed |
I Gave You All |
Torince Hold |
Turn 2683, 15 Turns Old |
July 23rd, 2011 |
Morning after "Bad Decisions". Ilentho publicly disowns Kelthero and he's left to fend for himself. |
Completed |
Rusted from the Rain |
Torince Hold |
Turn 2685, 17 Turns Old |
N/A |
After two Turns of struggling to find work, Kelthero has changed and all but lost hope of ever making something of himself, that is, until he has a talk with Novaris |
WIP |
No Heaven |
Torince Hold |
Turn 2685, 17 Turns Old |
N/A |
A notice is put up that guards are needed. Kelthero decides to sign up, but has to convince Dobrovas in accepting him |
WIP |
One Step Forwards |
Torince Hold |
Turn 2686, 18 Turns Old |
N/A |
After a little more over a Turn of training under Dobrovas, Kelthero is finally a guard and given his first set of patrols |
WIP |
Take Me Away |
Torince Hold |
Turn 2686, 19 Turns Old |
N/A |
His assignment to Bluefire Hold went smoothly, but Kelthero is suddenly overcome with homesickness for his own home, though he knows he can't return. He confides in Novaris and the Healer suggests that he moves on. |
WIP |
A New Challenge |
Torince Hold |
Turn 2689, 21 Turns Old |
N/A |
Despite Novaris' advice, Kelthero stays in Torince Hold for three more Turns before finally requesting transfer from Dobrovas. What he wasn't expecting was being transfered to Western Weyr! |
WIP |
Vignettes of the Present (Western Weyr; Pre-Impression)
Title |
Location |
Turn and Kelthero's Age |
Date Posted |
Description |
Status |
Arrival |
Western Weyr |
Turn 2689, 21 Turns Old |
N/A |
Kelthero arrives to his new positing at Western Weyr and realizes he isn't prepared at all for the lifestyle change |
WIP |
Is it Safe? |
Western Weyr |
Turn 2689, 21 Turns Old |
N/A |
As Kelthero settles in more and more, he begins to consider making actual friends and if he can trust himself enough not to screw it up |
WIP |
Shared Secrets |
Western Weyr |
Turn 2689, 21 Turns Old |
N/A |
Kelthero confessed his past to Jeyinshi and now begins to wonder if he should have said anything at all |
WIP |
Drumming Noise Inside My Head |
Western Weyr |
Turn 2689, 21 Turns Old |
July 26th, 2011 |
Kelthero isn't blind to the sudden change between him and a certain dolphineer and considers possible outcomes |
Completed |
To Confess or Confront |
Western Weyr |
Turn 2689, 21 Turns Old |
N/A |
Kelthero agonizes over the decision to tell all or confront Zi'on after the prank pulled by the bronzerider |
WIP |
Gift to a Long Lost Sister |
Western Weyr |
Turn 2689, 21 Turns Old |
N/A |
After everyone receives stuffed dragons as gifts, Kelthero finds himself with a pink on that amuses him to no end. But thoughts soon turn to his long lost sister … and he plots a way to send her a message. |
WIP |
What is to Come |
Western Weyr |
Turn 2689, 21 Turns Old |
N/A |
Unable to sleep, Kelthero creeps down to the living caverns in the wee hours of the morning to brood over his thoughts and growing anxiety of the things to come |
WIP |
Vignettes of Weyrlinghood
Title |
Location |
Turn and Kelthero's Age |
Date Posted |
Description |
Status |
Part of a Whole |
Training Field |
Turn 2689, 21 Turns Old |
N/A |
During an exercise, Th'ero reflects on his new position and begins the first crucial steps of understanding Velokraeth |
WIP |
Rude Awakening |
Weyrling Barracks |
Turn 2689, 21 Turns Old |
August 12, 2011 |
Pose response for 'What Would Dragons Do?' weyrling exercise |
Completed |
Looks Can Be Deceiving |
Weyrling Barracks |
Turn 2689, 22 Turns Old |
N/A |
As the weyrling dragon grows, Th'ero begins to realize that Velokraeth's physical deformities will not be correcting themselves and Velokraeth teaches him a lesson or two in the process. |
WIP |
Thou Shalt Tell No Lies |
Weyrling Barracks |
Turn 2689, 22 Turns Old |
N/A |
Velokraeth and Th'ero reach an understanding, though it requires some heavy changes from the weyrling |
WIP |
Unexpected News |
Lower Caverns |
Turn 2689, 22 Turns Old |
N/A |
Th'ero's recent letter from Novaris informs the weyrling of his father's "accidental" death and his inheritance. |
WIP |
Take a Chance |
Records Room |
Turn 2689, 22 Turns Old |
N/A |
Th'ero finally gets to writing a letter to his sister, in which he begs her to meet him nearby, behind his brother's back |
WIP |
Firelizards
Cranky
Achingly tired this green seems to drag from one movement to the next. It is as if she's at the end of a double shift with two bachelor parties and she's just done worn out. Of appearance her hide is a pleasant meadow green, dappled with leafy shadows along her back and mossy patches on arms and legs. Bits of golden pollen dust her head and ridges in an overall pleasant to look at type. Not one of overwhelming beauty, but of a simple pleasant fashion. Her build is a bit stockier for a green, the hint of stamina present sacrificing only a bit of the normal agility. It seems she needs both in her labor but for now there flops a cranky tired waitress who has more than earned her tips. You might offer a tidbit to help tide her over.
Hatchling Name:
Cranky Waitress Green Hatchling
Egg Name
Copper Firework Egg
Egg Description
A rather large firelizard egg the shell is mostly black. The pitch of night is broken by the sparkle of distant stars and a strange haze drifting from one side to the next of what might be smoke, or otherwise strange clouds. On the very apex of the shell however vivid color explodes outwards in bright starbursts. Brilliant copper lighting the night sky.
Credits
Egg and Firelizard created and described by Neyuni
Electricus
Curiously elongated, he looks more like a tunnelsnake than a firelizard, his wings are stubby little things likely barely enough to keep him aloft. Possessed of incredibly soft hide for a firelizard, he has a rounded snout, beady little eyes and almost nearly invisible headknobs. His coloration is quite unremarkable, or perhaps it's remarkable for the fact that is merely muddy-brown, a silty sort of hue that would enable him to lie camouflaged at the bottom of some shallow muddy little stream. Short of limb, but long in neck and tail, he's sinuous and lithe, beautiful and ugly all at once — and utterly fascinating to behold. There's an aura about him, an almost crackling sensation that sizzles in the air above his skin — and if one looked hard enough, they could almost swear to see sparks shooting off his skin. But he really isn't charged up, is he?
Egg Name:
Leo Coin
Egg Description:
It doesn't really look much like an egg; the ovoid looks rather flattened as if a big mark piece fell out of someone's pocket. With a curious blend of tawny-brown and shiny gold, it looks as if has been worn smooth in some places, and appears a little rough in others. A curious pattern can be seen on both sides, as if etched into the surface of the shell, an image engraved onto the the egg by a series of dark gold and black lines. The image seen here is of a large feline — like one of those from the Southern Continent — with a shaggy mane, roaring defiantly.
Hatchling Name:
Electrophorus Electricus Brown Hatchling
Credits:
The egg theme is based off coins. But not just any coins … the coins you find in Endless Ocean 2: Blue World while 'diving'. There's a LOT of coins, but since we only had so many eggs, we went with the 12 Zodiac coins and then a few extras.
The hatchling theme also comes from Endless Ocean 2, and they are fish from the game. This hatchling was is based off the Electric Eel that can be found in Cortica River. As a little side tidbit of information, the electric eel is actually not an eel, but a member of the knifefish family. The scientific name for the electric eel, Electrophorus electricus, provided the hatchling name and was desced by Enka.
Dragon
Unmasking the Ugly Truth Bronze Velokraeth
Bleached bronze, faded to a shade of pure spun gold in some places, covers this dragon's lumpy body like a piece of exquisite silk wrapped around a gnarled stump - not even the pale beauty of his hide can mask the fact that he's just plain ugly. Thickly ridged brows of a light flaxen hue slash diagonally across his blunted muzzle, one side dipping lower than the other to make his gaze seem oddly mismatched. Even his whirling eyes add to the lopsided effect, as one is always several shades darker and appears slightly sunken into its socket. Stubby headknobs sprout crookedly from his oversized head and his nose is squashed in, the nostrils wide-set and prominent. A curly thatch of wheaten bronze and soft copper covers his crown and spills back over his craggy ridges like a wild mane, flowing all the way down to the end of his stumpy tail and pooling into a splotch of gold at its spaded tip. Color leeches out of his stunted limbs and leaves them a washed-out bronze that pales to near white along his paws. His rear end is wide, boxy and prone to being wiggled as he moves along with his awkward, waddling gait. Only his wings have escaped without flaw, as the thin membranes fall from his shoulders like twin banners of red-gold, copper and bronze.